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Paper Texture

Skills
 

These are the softwares I have experience with, being Blender, Fusion 360, Substance Painter, After Effects and Photoshop the ones I use more on a daily basis.

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Polygonal modeling

For this type of modeling I've been using Blender and sub division surface. Also, I've been experimenting with boolean modeling for hard surfaces.

CAD modeling

For hard surfaces that requires more details.

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Sculpting

Sculpting has become a really fun hobbie and I'm eager to learn more about its process.

Texturing

I've been texturing with Substance Painter and Blender for a more realistic look.

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Retopologizing

I've tried retopologizing a character and I'm planning to continue learning about essential loops and edge flow.

Animation

This compilation shows some of the animations I've created during my first year at school.

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Katerina Gonçalves

Portfolio 2025

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