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Sculpting Assignment
For this assignment I decided to create an orc bust in Blender. The process involved the areas of sculpting, modelling, retopologizing, unwrapping, baking and texturing.​​
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I started looking for references for different types of orcs and their anatomy, their skin, eyes and hair color.​ After this I started with the blockout making sure that there was enough geometry to sculpt some details.​
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After this I started retopologizing and unwrapping to continue adding the skin details and texturizing.
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